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fix: clean up code #21
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WalkthroughThis pull request simplifies the graphics pipeline initialization in main.cpp by removing explicit SDL GPU pipeline configuration scaffolding, including shader compiler setup and manual vertex input/color target descriptions. The functionality is consolidated through a wrapper-based pipeline handling approach while retaining core window creation and shader assignment logic. Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes
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Pre-merge checks and finishing touches❌ Failed checks (1 inconclusive)
✅ Passed checks (2 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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clang-tidy review says "All clean, LGTM! 👍" |
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